0.6.5
- Restored the 0.6.3 changes accidentally removed in 0.6.4.

0.6.4
- Updated C1 Forsaken Mode first Cell door to require the RESET_VENTILLATION command due to Cell not spawning. Added 1 use of ammo.

0.6.3
- Hatchet
  - Improved recovery time for light attacks and hit animations
  - Charge Time: 0.6s -> 0.8s
- Spear
  - Auto swing time: 2.25s -> 2.5s
- Compact Pistol, Impaler
  - Fixed menu size

0.6.2
- Updated icon

0.6.1
- Fixed broken package

0.6.0
- Added B1 "Death March"
- Added C1 "Mania" w/Forsaken Mode difficulty option.

0.5.5
- Fixed packaging

0.5.4
- Updated dependencies

0.5.3
- A2H - Meltdown Forsaken Mode adjustments.
 * Reduced sleeping population in some zones by up to 40% and removed a boss enemy.
 * Very slightly toned down available ammo to compensate for hibernating changes.

0.5.2
- Now uses old tumor damage cap

0.5.1
- Removed Headhunter (added accidentally)

0.5.0
- Update to use patched EEC

0.4.0
- Heavy Machinegun
  * Updated to use R8 reload animation
  * Reload Time: 2.65s -> 2.05s
  * Reload cancel timing unchanged
- Tactical Rifle
  * Reload Time: 1.8s -> 2.1s
  * Added reload cancel at 1.5s
- Fixed evade speed and cooldown
- Fixed Impaler reload visuals

0.3.0
- Light Machinegun renamed to Shrapnel Machinegun
  - Crit: 1.5 -> 1.75
  - Stun: 1.67 -> 1.2
  - Range: 20-80m -> 11-55m
  - Shot delay 0.07 -> 0.06
  - Reserve Ammo: 400 -> 440
  - Aim Spread: 0 -> 1.25
  - Reduced recoil, more horizontal recoil
  - Changed sound effect
  - Sight changed to Hel Gun's
- The Grinder
  - Shot Delay: 0.055 -> 0.05
  - Mag: 48 -> 40
  - Reload Time: 1s -> 0.9s
  - Slightly reduced recoil
- Precision Rifle
  - Changed reload animation
  - Reload time: 2.15s -> 1.62s
  - Reload cancel time unchanged

0.2.2
- Fixed incorrect Battle Rifle stagger and reload times introduced by v0.2.0

0.2.1
- Hatchet Chg. Damage 20 -> 16, Chg. Stealth Multiplier 1.0 -> 1.25

0.2.0
- Hallowed King Charger melee hitbox reduced by 29%. HP reduced 1600 -> 1300.
- Melee range of all Emperor variants is now the same.

0.1.7
- Adjusted timing of wave on A2 Forsaken Mode second reactor wave.
- Toned down wave slightly on the main alarm.

0.1.4
- Added extra time on A2 Forsaken Mode second reactor wave/startup/verify/fails.

0.1.3
- Added ammo behind Blood Doors on A2 Forsaken Mode. 

0.1.2
- Added extra time on A2 Forsaken Mode reactor wave/startup/verify/fails.

0.1.1 - Bugfixes.
- Fixed an issue where a blood door on A2 Forsaken Mode spawned excessive enemies.

0.1.0 - Initial Early Access Release
- RTA1 + RTA2 available; Forsaken Mode difficulty option available. (Note: The levels already are treated as Forsaken Mode on normal mode. Interpret that as you will.)